I tabbed all the parts in the order they appear, figure out the song order for yourself, you lazy bastards, lol. Gtr I (C# F# B E G# C#) - '3 Days In Darkness' Q.=120 12/8 Gtr I E E E E E E E E E E E E E E E E S S E E E E E E E |-------------------------|-------------------------------| |-------------------------|-------------------------------| |-------------------------|-------------------------------| |-------------------------|-------------------------------| |-2-----3-------3---6-5-3-|-2-----3-------------[5]---[5]-| |-0-0-0-1-0-0-0-1-0-4-3-1-|-0-0-0-1-0-0-0-5-6-7-----7-----| E E E E E E E E E E E E E E E E S S E E E E E E E |-------------------------|---------------------------| |-------------------------|---------------------------| |-------------------------|---------------------------| |-------------------------|---------------------------| |-2-----3-------3---6-5-3-|-2-----3-------5-----------| |-0-0-0-1-0-0-0-1-0-4-3-1-|-0-0-0-1-0-0-0---6-5-3-5-6-| - natural harmonic [n] - artificial harmonic n(n) - tapped harmonic ~ - vibrato tr - trill T - tap TP - trem. picking PM - palm muting \n/ - tremolo bar dip; n = amount to dip \n - tremolo bar down n/ - tremolo bar up /n\ - tremolo bar inverted dip = - hold bend; also acts as connecting device for hammers/pulls <> - volume swell (louder/softer) x - on rhythm slash represents muted slash o - on rhythm slash represents single note slash Misc Legend ----------- | - bar || - double bar ||o - repeat start o|| - repeat end *| - double bar (ending) : - bar (freetime) $ - Segno & - Coda Tempo markers - = BPM(8/16=s8/s16), where s8 = swing 8ths, s16 = swing 16ths